For some reason, Audacity keeps adding very small amounts of blankness at the beginning of each track after I exported them and it threw the loop points off a little. Some music may sound a little strange when they loop (you may hear a slight pop or jumping in the audio when they hit the loop point). Sometimes, when stomping a jumping koopa, it will disappear and you will teleport 4 pixels to the right and about 6 pixels up without bouncing off of it. When Peach carries enemies, they are aren't positioned very well I'll be sure to fix this in the future. I won't be re-releasing the demo however, sorry. (NOTICE: All of the following issues have been fixed since the demo was released. I call it "Odyssey" because of how the game's story pieces together. It is my own interpretation (or re-telling) of the original Super Mario Bros games, along with the two Super Mario Land games and even including elements from SMW, and Wario and Waluigi as playable characters, with entirely new levels and some extra powerups/features and other new things that weren't in the originals.
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